Sunday, April 5, 2015

A Study Shows That The Amount A Person Enjoys A Video Game Is Strongly Affected By The Type of User Interface: Graphics, Controls, & Difficulty of Gameplay

  • People are able to interact with their video games by controlling players, solving difficult tasks, and navigating their own gameplay. 
  • Gamers are enticed by new games and consoles that are created because they introduce a higher level of technology and graphics.
  • There is a difference in the amount of gameplay between genders and age groups.


A video game that I loved to play as a child was a game called Crash Bandicoot. This is a game created by Nintendo for the original Play Station system. In this game, the player acts as the main character Crash, and attempts to defeat his enemy Vortex and save his girlfriend. The player has to go through a series of levels, in which the goal is to collect boxes and fend off enemies to advance to the next level. The player repeats this process in a variety of places and levels to reach the ultimate goal of facing Vortex. 

I originally liked this game because of the main character, Crash. Crash was an orange fox who wore jeans, and as a child, he looked extremely cool to me. I began to like the video game more because of the challenges I had to complete to move up to the next level. Knowing that I had the ability to pass each level made the game more exciting, and kept me wanting to play. The graphics, sound effects, and visuals within the game also attracted me to it, and kept the gameplay interesting and exciting. 

What makes a video game enjoyable? 

When creating a video game, one must think about the term user interface. User interface is defined as the junction between a medium and the people who use it. In regards to video games, the user interface is what allows players to interact with game. According to the textbook, Converging Media, the graphical user interface is what created the video game industry. Over the years, advancements in graphics have allowed the video game industry to thrive, and has attracted players of all ages. 

In Melissa A. Federoff’s article, Heuristics And Usability Guidelines For The Creation And Evaluation of Fun in Video Games, she discusses how video games can be evaluated on fun in three different areas. The topics include the game interface, game mechanics, and game play. 

“The game interface includes whatever is used to physically control the game such
as a controller, joystick, mouse, or keyboard” (Federoff). In the game Crash Bandicoot, and controller is used during gameplay, which allows users to control their player by pressing a number of different buttons. The buttons on a controller make it easy for users to navigate through the game. Game interface is a key aspect to the enjoyment of a game, because a difficult interface would make it harder for users to play, and therefore they would lose interest. 

Next, Federoff dicusses the mechanics of a game for player enjoyment. Game mechanics is defined as how a player is allowed to maneuver within in the game, which includes walking, running, driving, jumping, etc (Federoff). In Crash Bandicoot, my player was able to jump, run, walk, and drive a cart to race through different areas of the game.

Also, the overall game play is important to how users interact with the video game. A game should have problems and challenges in which a player must face to win the game. Video games become interesting to many users when they are required to make decisions regarding gameplay in order to advance. 

The video game industry is still growing, and continues to change overtime.

Although Crash Bandicoot was my favorite game, I eventually stopped playing it. One of the main factors that went into the retirement of my gameplay was the introduction of new consoles. Crash Bandicoot was a game made by Sony for the Play Station. While playstation was a leading console for years, companies began to create newer and better systems for games. These systems included the Play Station 2, Xbox, Xbox 360, the Wii, portable game systems, and motion sensing consoles. Unfortunately, Crash Bandicoot was not made for any of the new gaming systems, and as new consoles came out, I began to see what they had to offer, and stopped playing the game.
A study conducted in 2007 illustrated by Lingjin Meng, shows how long people play video games. This data is separated by age and gender, showing how long each group plays video games. This chart shows that as girls became teenagers, their gameplay time decreased from when they were children ranging from ages eight through twelve. This could be another reason as to why I stopped playing my favorite video game as a child. As I got older, I lost interest in playing video games, especially of the action and adventure genre. 



The video game industry is one of the largest forms of human and media interactivity that we see today. The creation of graphics within the media has opened the door to the creation of the cool video games that we see today. People of all ages are able to interact with video games like never before, and break new barriers within the technological world. A lot goes into making video games, and being able to easily navigate and and understand the game is a huge part in user enjoyment. With the amount of video games that have been created over the years, a number of consoles have been created as platforms for all video games. As the industry grows, more and more systems are being created and enhanced to offer users the best experience possible when interacting with video games. 

My post is in response to discussion question number 6. 

Work Cited
Federoff, Melissa A. Heuristics and usability guidelines for the creation and evaluation of fun in video games. Diss. Indiana University, 2002.

Sunday, March 1, 2015

Men In Turkey Make A Statement For Women's Rights By Protesting While Wearing Mini Skirts



This photo will originally catch many people off guard, as it is not typically normal to see a group of men wearing skirts. By examining the picture closely, one will see that there is a deeper message behind the men with skirts on. This image is detailed and explanatory because it tells viewers a story without words. From this picture, I can see that the men are walking in the street, they have their arms locked together, they all are speaking, and a few of them have signs. These clues let me know that the men are most likely protesting for something that they are passionate about. This photo also tells me that that it was taken in a foreign country, because the signs are written in a different language other than English. Another thing I noticed in this picture was that the men are wearing men's shirts, shoes, and jackets, but a woman's skirt. This tells me that the men do not usually wear women's clothes, and the skirt is the focus of their protest. 
The men were actually supporting women's rights in Istanbul, Turkey after a girl was brutally sexually assaulted and then murdered. This incident inspired men to wear skirts, telling people that "It is not what you wear, it is what you do." They are saying that women are not getting assaulted because they are wearing dresses and skirts, and that it is not their faults. This image did a great job of explaining this event as it included a lot of details and important scenery. 



Wednesday, January 28, 2015

About Me

My name is Jasmyn and I'm an undergraduate student at the University of Maryland. I am a freshman here as a Criminology/ Criminal Justice major. I like learning about the criminal mind, and the laws that go into protecting our community and serving justice. I plan to go to Law school after my four years here at Maryland.

I am a cheerleader here at the University, and I cheer for our Women's Basketball team.  I plan to get a lot more involved over the years by looking into clubs, internships, leadership opportunities, and joining a sorority.

My time is spent hanging out with friends, going to practice, performing at games, and studying for classes of course :)